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Etrian odyssey 4 classes
Etrian odyssey 4 classes








The lean story happens almost independently of your nameless protagonists' actions. Make no mistake Etrian IV still dwells very much within the realm of the classic dungeon crawler. It's not quite the revolution that allowed Persona 3 to catapult Shin Megami Tensei (Etrian's blood relative) to become America's Japanese RPG darling, but it certainly breaks down the previous games' barriers to entry. Etrian IV marks the biggest leap forward to date, bringing both deep and superficial revisions that could very easily launch it from niche favorite to mainstream hit. So it goes in Etrian Odyssey IV, the fourth entry in Atlus' ongoing attempt to answer the question: "How do you make the oldest of old-school role-playing game styles, the first-person dungeon crawler, appeal to a contemporary audience?" With each sequel, the Etrian games have drawn closer to finding a perfect balance between 8-bit grind and contemporary accessibility.

etrian odyssey 4 classes

The tide of battle turned against us quickly. But then its desperation moves came out, including a maneuver that stunned my party of five warriors, leaving them vulnerable for it to follow up with punishing cross-hooks that knocked multiple targets out of the fight in a single blow. In fact, they took the monster's health to critical with ruthless efficiency. (Japanese version pictured)My guild members held their own for most of the fight. It made those boxing kangaroos in the old cartoons look like runners-up in a kindergarten slap fight. A towering behemoth that dwarfed my guild's modest airship, the so-called Bounding Beast possessed a territorial drive matched only by its pugilistic chops. Now, you may laugh, but this was no ordinary kangaroo.










Etrian odyssey 4 classes